01593cam a2200289 a 450000100090000000300090000900500170001800800410003501000170007602000150009302000180010803500230012603500200014904000130016905000210018208200140020310000210021724500830023825000100032126000610033130000350039250500540042752006800048165000290116170000310119085600820122114626620BR-ReIFE20200626133427.0061107s2007 njuaf g 001 0 eng  a 2006037202 a0131496700 a9780131496705 a(OCoLC)ocm76074261 a(OCoLC)76074261 cBR-ReIFE00aT385b.H549 200700a006.62221 aHill, Francis S.10aComputer graphics :busing OpenGL /cF.S. Hill, Jr. and Stephen M. Kelley, Jr. a3 Ed. aUpper Saddle River, NJ :bPearson Prentice Hall,cc2007. axxii, 778 p., :bil. ;c26 cm. aInclui referências bibliográficas e índice.3 aUpdated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics.10aComputação gráfica1 aKelley, Stephen M. d1980-413Table of contents onlyuhttp://www.loc.gov/catdir/toc/ecip074/2006037202.html