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  <titleInfo>
    <title>Physics for game developers</title>
  </titleInfo>
  <name type="personal">
    <namePart>Bourg, David M.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Bywalec, Brian</namePart>
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    <place>
      <placeTerm type="text">Sebastopol (EUA)</placeTerm>
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    <publisher>O,Reilly</publisher>
    <dateIssued>2013</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <extent>553 p. : il.</extent>
  </physicalDescription>
  <tableOfContents>Nesta obra você vai aprender sobre colisões,explosões, som, projéteis e outros efeitos usados em jogos no Wii, PlayStation, Xbox, smartphones e tablets.</tableOfContents>
  <subject authority="lcsh">
    <topic>Física</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Desenvolvimento de Jogos</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Física para Jogos Eletrônicos</topic>
  </subject>
  <classification authority="ddc" edition="2. ed.">530</classification>
  <identifier type="isbn">9781449392512</identifier>
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    <recordChangeDate encoding="iso8601">20210930083446.0</recordChangeDate>
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