000 01860cam a2200349 a 4500
999 _c34294
_d34294
001 14626620
003 BR-ReIFE
005 20200626133427.0
008 061107s2007 njuaf g 001 0 eng
010 _a 2006037202
020 _a0131496700
020 _a9780131496705
035 _a(OCoLC)ocm76074261
035 _a(OCoLC)76074261
040 _cBR-ReIFE
050 0 0 _aT385
_b.H549 2007
082 0 0 _a006.6
_222
090 _a004.92
_bH645c
100 1 _aHill, Francis S.
_92677
245 1 0 _aComputer graphics :
_busing OpenGL /
_cF.S. Hill, Jr. and Stephen M. Kelley, Jr.
250 _a3 Ed.
260 _aUpper Saddle River, NJ :
_bPearson Prentice Hall,
_cc2007.
300 _axxii, 778 p., :
_bil. ;
_c26 cm.
505 _aInclui referências bibliográficas e índice.
520 3 _aUpdated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics.
650 1 0 _aComputação gráfica
_9735
700 1 _aKelley, Stephen M.
_d1980-
_92679
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip074/2006037202.html
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cLV